


It all comes down to deck composition, as you’ll see in the decks below. While an individual gold card can provide a swing moment in a round, the composition of silver and bronze cards in your deck is equally important-some would argue even more important. Traditional CCG wisdom would have it that you should build a deck around the golds, but that doesn’t hold entirely true in Gwent. Most competitive decks have 25 cards in them-maxing out on golds and silvers. When building a deck you can have up to three copies of any bronze card, but only six silvers and four golds total. Gold cards are generally the most powerful in the game, and the rarest to find in kegs (Gwent's version of card packs). If you cannot take out a push, place Electro Giant in the middle of the push to stall it.Decks contain 25-40 cards, made up of units of varying rarities and colours.If your opponent places hunter, pull it away from the Electro giant using Tornado.If your opponent places a PEKKA at bridge first play, place Electro Giant on the other side and defend the pekka.If your opponent places an Inferno Tower, use Rocket on the Inferno Tower to take it out.If your opponent places an Inferno Dragon or any long range card to counter your Electro Giant, use your Tornado to pull the troops in.Can be replaced with Lightning, Fireball, Earthquake, a cheap cycle card(Skeletons or any spirit), or Archer Queen. can kill Witch, Wizard, Executioner, and Elite Barbarians. Very useful for clearing ground swarms, chipping down a tank's health, and doing chip damage to the tower. Can be swapped with Zap, Giant Snowball, or Arrows. Can be used for chip damage, killing ground swarms, knocking ground cards back, and stopping Prince and Dark Prince charges. Can be swapped with Cannon, Inferno Tower, or Goblin Cage. Can be used to kite Balloon and other air cards. High damage per hit air/ground defense building that can easily counter glass cannons like Mini PEKKA or Lumberjack. Useful for kiting or defending against cards like PEKKA. Very useful for pulling Mega Knight away from the egiant when it gets stunned. Can clear ground swarms or tank high damaging cards. Can also be used for king tower activation, pulling things away, and clearing swarms. Tornado: To pull things towards the egiant. Can be used for a defensive counter-push. An egiant cycle deck with tornado and high control on defense.ĭeck Information Deck Created by: Clash King Minimum Recommended King Level: 10 Maximum Recommended King Level: 14 Arena Required: Miner's Mine (Wrong?) Average Elixir Cost: 3.6 (Wrong?) More Statistics: Go to Deck Builder Card Roles Electro Giant: Win condition.
